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- 2025
-
Mark
Evaluating the impact of an interactive prototype on user engagement and learning in technical product communication
(
- Master (Two yrs)
- 2020
-
Mark
The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life
(
- Master (Two yrs)
-
Mark
The Effect of Affect on User Engagement
(
- Master (Two yrs)
- 2019
-
Mark
Increasing user engagement and feature discoverability through user onboarding in business-to-business applications
(
- Master (Two yrs)
- 2016
-
Mark
Enhancing User Engagement in Mobenga’s Sportsbook
(
- Master (Two yrs)
-
Mark
Life Challenge - Designing an app with focus on Gamification and User Engagement
(
- Master (Two yrs)