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- 2024
-
Mark
Exploring Employee Perspectives on CSR in the Video Game Industry
(
- Master (One yr)
- 2023
-
Mark
Non-male Career Development in the Video Game Industry
(
- Master (One yr)
- 2022
-
Mark
Social Responsibility in a Wicked World: an exploratory discussion on how the video game industry can exponentially impact society for the better
(
- Master (One yr)
- 2019
-
Mark
Gaming as a Service (GaaS) :Investigating if GaaS is a business model or strategy, the potential definition and design and its long- term strategic impact
(
- Master (One yr)
- 2016
-
Mark
The Engaged Gamer: An Exploration of Consumers’ Engagement and its Consequences for the Video Game Industry’s Strategic Brand Management
(
- Master (One yr)
- 2015
-
Mark
Online Ratings – who decides what games you buy? - A study on the impact of online ratings on sales performance on the Swedish video game market
(
- Master (One yr)
- 2007
-
Mark
Prospects of a Challenger - A case study of Microsoft and the Console Industry
(
- Master (One yr)