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Co-located games created by children with visual impairments

Magnusson, Charlotte LU ; Rydeman, Bitte LU ; Finocchietti, Sara; Cappalgi, Giulia; Porquis, Lope Ben and Gori, Monica (2015) MobileHCI 2015, Workshop: Mobile Collocated Interactions With Wearables In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct p.1157-1162
Abstract
The present paper reports on a games workshop within the ABBI EU project involving children with visual impairments as co-creators. The created games show that it is possible to create fun, rich and social co-located games with wearable technology employing very simple interactivity. Having a device that makes a sound when you move allows for the creation of finding and avoiding games but also for “sneaking” games where the goal is to avoid activating the sound. Natural sounds were seen to enhance the playfulness of the activity.
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
co-creation, visual impairment, sound, game, play, Wearable
in
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
editor
Lucero, Andrés
pages
1157 - 1162
publisher
ACM
conference name
MobileHCI 2015, Workshop: Mobile Collocated Interactions With Wearables
external identifiers
  • Scopus:84962856563
ISBN
978-1-4503-3653-6
DOI
10.1145/2786567.2794350
language
English
LU publication?
yes
id
89a2deab-b388-46cf-a3fc-5a5cc13d9780 (old id 7867435)
date added to LUP
2015-10-01 15:12:33
date last changed
2016-10-13 04:40:09
@misc{89a2deab-b388-46cf-a3fc-5a5cc13d9780,
  abstract     = {The present paper reports on a games workshop within the ABBI EU project involving children with visual impairments as co-creators. The created games show that it is possible to create fun, rich and social co-located games with wearable technology employing very simple interactivity. Having a device that makes a sound when you move allows for the creation of finding and avoiding games but also for “sneaking” games where the goal is to avoid activating the sound. Natural sounds were seen to enhance the playfulness of the activity.},
  author       = {Magnusson, Charlotte and Rydeman, Bitte and Finocchietti, Sara and Cappalgi, Giulia and Porquis, Lope Ben and Gori, Monica},
  editor       = {Lucero, Andrés},
  isbn         = {978-1-4503-3653-6},
  keyword      = {co-creation,visual impairment,sound,game,play,Wearable},
  language     = {eng},
  pages        = {1157--1162},
  publisher    = {ARRAY(0xa1055a0)},
  series       = {Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct},
  title        = {Co-located games created by children with visual impairments},
  url          = {http://dx.doi.org/10.1145/2786567.2794350},
  year         = {2015},
}