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Is role playing in Requirements Engineering Education increasing learning outcome?

Svensson, Richard Berntsson LU and Regnell, Björn LU orcid (2017) In Requirements Engineering 22(4). p.475-489
Abstract

Requirements Engineering has attracted a great deal of attention from researchers and practitioners in recent years. This increasing interest requires academia to provide students with a solid foundation in the subject matter. In Requirements Engineering Education (REE), it is important to cover three fundamental topics: traditional analysis and modeling skills, interviewing skills for requirements elicitation, and writing skills for specifying requirements. REE papers report about using role playing as a pedagogical tool; however, there is a surprising lack of empirical evidence on its utility. In this paper we investigate whether a higher grade in a role playing project have an effect on students’ score in an individual written exam... (More)

Requirements Engineering has attracted a great deal of attention from researchers and practitioners in recent years. This increasing interest requires academia to provide students with a solid foundation in the subject matter. In Requirements Engineering Education (REE), it is important to cover three fundamental topics: traditional analysis and modeling skills, interviewing skills for requirements elicitation, and writing skills for specifying requirements. REE papers report about using role playing as a pedagogical tool; however, there is a surprising lack of empirical evidence on its utility. In this paper we investigate whether a higher grade in a role playing project have an effect on students’ score in an individual written exam in a Requirements Engineering course. Data are collected from 412 students between the years of 2007 and 2014 at Lund University and Chalmers

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Please use this url to cite or link to this publication:
author
and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Requirements Engineering, Requirements Engineering Education, Role playing
categories
Higher Education
in
Requirements Engineering
volume
22
issue
4
pages
475 - 489
publisher
Springer
external identifiers
  • scopus:84962301496
  • wos:000413975100004
ISSN
0947-3602
DOI
10.1007/s00766-016-0248-4
language
English
LU publication?
yes
id
05424f1f-f60e-4d38-b8c2-31dbac2a3ba9
date added to LUP
2016-09-19 09:53:24
date last changed
2024-04-05 04:53:54
@article{05424f1f-f60e-4d38-b8c2-31dbac2a3ba9,
  abstract     = {{<p>Requirements Engineering has attracted a great deal of attention from researchers and practitioners in recent years. This increasing interest requires academia to provide students with a solid foundation in the subject matter. In Requirements Engineering Education (REE), it is important to cover three fundamental topics: traditional analysis and modeling skills, interviewing skills for requirements elicitation, and writing skills for specifying requirements. REE papers report about using role playing as a pedagogical tool; however, there is a surprising lack of empirical evidence on its utility. In this paper we investigate whether a higher grade in a role playing project have an effect on students’ score in an individual written exam in a Requirements Engineering course. Data are collected from 412 students between the years of 2007 and 2014 at Lund University and Chalmers</p>}},
  author       = {{Svensson, Richard Berntsson and Regnell, Björn}},
  issn         = {{0947-3602}},
  keywords     = {{Requirements Engineering; Requirements Engineering Education; Role playing}},
  language     = {{eng}},
  number       = {{4}},
  pages        = {{475--489}},
  publisher    = {{Springer}},
  series       = {{Requirements Engineering}},
  title        = {{Is role playing in Requirements Engineering Education increasing learning outcome?}},
  url          = {{http://dx.doi.org/10.1007/s00766-016-0248-4}},
  doi          = {{10.1007/s00766-016-0248-4}},
  volume       = {{22}},
  year         = {{2017}},
}