Navigating the world and learning to like it - mobility training through a pervasive game
(2011) 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11) p.285-294- Abstract
- This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/2223577
- author
- Magnusson, Charlotte LU ; Waern, Annika ; Rassmus-Gröhn, Kirsten LU ; Bjernryd, Åse ; Bernhardsson, Helen ; Jakobsson, Ann ; Salo, Johan ; Wallon, Magnus and Hedvall, Per-Olof LU
- organization
- publishing date
- 2011
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Location based, game, visual impairment, non-visual interaction, mobility, training
- host publication
- Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
- pages
- 10 pages
- publisher
- Association for Computing Machinery (ACM)
- conference name
- 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11)
- conference location
- Stockholm, Sweden
- conference dates
- 2011-08-30 - 2011-09-02
- external identifiers
-
- scopus:80054844634
- ISBN
- 978-1-4503-0541-9
- DOI
- 10.1145/2037373.2037416
- project
- NiviNavi
- HaptiMap - Haptic, Audio and Visual Interfaces for Maps and Location Based Services
- language
- English
- LU publication?
- yes
- id
- 57c0602a-d763-48a1-933a-a358941a48b2 (old id 2223577)
- date added to LUP
- 2016-04-04 10:07:34
- date last changed
- 2022-01-29 19:48:19
@inproceedings{57c0602a-d763-48a1-933a-a358941a48b2, abstract = {{This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.}}, author = {{Magnusson, Charlotte and Waern, Annika and Rassmus-Gröhn, Kirsten and Bjernryd, Åse and Bernhardsson, Helen and Jakobsson, Ann and Salo, Johan and Wallon, Magnus and Hedvall, Per-Olof}}, booktitle = {{Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services}}, isbn = {{978-1-4503-0541-9}}, keywords = {{Location based; game; visual impairment; non-visual interaction; mobility; training}}, language = {{eng}}, pages = {{285--294}}, publisher = {{Association for Computing Machinery (ACM)}}, title = {{Navigating the world and learning to like it - mobility training through a pervasive game}}, url = {{http://dx.doi.org/10.1145/2037373.2037416}}, doi = {{10.1145/2037373.2037416}}, year = {{2011}}, }