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VR-assisted aggression treatment in forensic psychiatry : a qualitative study in patients with severe mental disorders

González Moraga, Fernando Renee LU ; Enebrink, Pia LU ; Perrin, Sean LU orcid ; Sygel, Kristina ; Veling, Wim and Wallinius, Märta LU (2024) In Frontiers in Psychiatry 15.
Abstract

Introduction: Improvements in virtual reality (VR) have made it possible to create realistic, virtual settings for behavioral assessment and skills training that cannot otherwise be accessed in a safe way in forensic psychiatric settings. VR interventions are under development but little is known how forensic psychiatric patients with severe mental disorders experience VR-assisted assessments or treatments. Methods: The present study aimed to help fill this knowledge gap via qualitative interviews with seven patients with severe mental disorders at a high-security forensic psychiatric clinic who had completed the newly revised Virtual Reality Aggression Prevention Training (VRAPT). All participants were interviewed 12 weeks after the... (More)

Introduction: Improvements in virtual reality (VR) have made it possible to create realistic, virtual settings for behavioral assessment and skills training that cannot otherwise be accessed in a safe way in forensic psychiatric settings. VR interventions are under development but little is known how forensic psychiatric patients with severe mental disorders experience VR-assisted assessments or treatments. Methods: The present study aimed to help fill this knowledge gap via qualitative interviews with seven patients with severe mental disorders at a high-security forensic psychiatric clinic who had completed the newly revised Virtual Reality Aggression Prevention Training (VRAPT). All participants were interviewed 12 weeks after the VRAPT intervention, and interview data analyzed with manifest inductive content analysis. Results: Six manifest content categories were identified: 1. Therapeutic process, 2. VRAPT method, 3. VR technology, 4. Previous treatment experiences, 5. Challenges to treatment of aggression, and 6. Unexpected experiences. The participants had diverse experiences related to both the VRAPT intervention and forensic psychiatric care. Participants described a mixture of positive experiences in relation to VR-assisted role-plays, and less positive in relation to motivation for aggression-focused treatment and technological limitations. Discussion: The present findings suggest further studies are needed on how to best implement VR-assisted treatments for aggression in forensic settings, and potentially further modification of treatment content in interventions like VRAPT.

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author
; ; ; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
aggression, content analysis, experiences, forensic psychiatry, treatment, virtual reality, VR, VRAPT
in
Frontiers in Psychiatry
volume
15
article number
1307633
publisher
Frontiers Media S. A.
external identifiers
  • pmid:38818023
  • scopus:85194866253
ISSN
1664-0640
DOI
10.3389/fpsyt.2024.1307633
language
English
LU publication?
yes
additional info
Publisher Copyright: Copyright © 2024 González Moraga, Enebrink, Perrin, Sygel, Veling and Wallinius.
id
2d484700-871b-43a2-88ed-377308ef034b
date added to LUP
2024-08-28 10:19:06
date last changed
2024-08-30 03:13:12
@article{2d484700-871b-43a2-88ed-377308ef034b,
  abstract     = {{<p>Introduction: Improvements in virtual reality (VR) have made it possible to create realistic, virtual settings for behavioral assessment and skills training that cannot otherwise be accessed in a safe way in forensic psychiatric settings. VR interventions are under development but little is known how forensic psychiatric patients with severe mental disorders experience VR-assisted assessments or treatments. Methods: The present study aimed to help fill this knowledge gap via qualitative interviews with seven patients with severe mental disorders at a high-security forensic psychiatric clinic who had completed the newly revised Virtual Reality Aggression Prevention Training (VRAPT). All participants were interviewed 12 weeks after the VRAPT intervention, and interview data analyzed with manifest inductive content analysis. Results: Six manifest content categories were identified: 1. Therapeutic process, 2. VRAPT method, 3. VR technology, 4. Previous treatment experiences, 5. Challenges to treatment of aggression, and 6. Unexpected experiences. The participants had diverse experiences related to both the VRAPT intervention and forensic psychiatric care. Participants described a mixture of positive experiences in relation to VR-assisted role-plays, and less positive in relation to motivation for aggression-focused treatment and technological limitations. Discussion: The present findings suggest further studies are needed on how to best implement VR-assisted treatments for aggression in forensic settings, and potentially further modification of treatment content in interventions like VRAPT.</p>}},
  author       = {{González Moraga, Fernando Renee and Enebrink, Pia and Perrin, Sean and Sygel, Kristina and Veling, Wim and Wallinius, Märta}},
  issn         = {{1664-0640}},
  keywords     = {{aggression; content analysis; experiences; forensic psychiatry; treatment; virtual reality; VR; VRAPT}},
  language     = {{eng}},
  publisher    = {{Frontiers Media S. A.}},
  series       = {{Frontiers in Psychiatry}},
  title        = {{VR-assisted aggression treatment in forensic psychiatry : a qualitative study in patients with severe mental disorders}},
  url          = {{http://dx.doi.org/10.3389/fpsyt.2024.1307633}},
  doi          = {{10.3389/fpsyt.2024.1307633}},
  volume       = {{15}},
  year         = {{2024}},
}