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Pursuing behavioral realism in Virtual Reality for fire evacuation research

Arias, Silvia LU ; Wahlqvist, Jonathan LU ; Nilsson, Daniel ; Ronchi, Enrico LU orcid and Frantzich, Håkan LU (2021) In Fire and Materials 45(4). p.462-472
Abstract

The use of virtual reality in human behavior in fire research has the advantage of being able to produce results comparable to more traditional laboratory or field experiments. This method relies not only on the technology employed but also on the participants' perception of realism when exposed to a virtual emergency scenario. A virtual scenario can be perceived as realistic based on the way it looks and on the way objects in it operates. However, in some experiments, behavioral realism can be the most relevant feature to obtain meaningful results. In this article, knowledge gained by running four different virtual reality experiments is presented in the form of challenges and recommendations to enhance the realism of the virtual... (More)

The use of virtual reality in human behavior in fire research has the advantage of being able to produce results comparable to more traditional laboratory or field experiments. This method relies not only on the technology employed but also on the participants' perception of realism when exposed to a virtual emergency scenario. A virtual scenario can be perceived as realistic based on the way it looks and on the way objects in it operates. However, in some experiments, behavioral realism can be the most relevant feature to obtain meaningful results. In this article, knowledge gained by running four different virtual reality experiments is presented in the form of challenges and recommendations to enhance the realism of the virtual experience. Although not in a comprehensive way, these challenges and recommendations refer to different parts of the process of running a virtual reality experiment for research in human behavior in fire, from the design of the environment to the behavior of the participants in it. The recommendations provided are based on observations. By spreading this knowledge, it is expected to aid the broader fire safety engineering community to develop more realistic virtual reality experiments for data collection on human behavior in fire.

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author
; ; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
egress, evacuation, fire safety, human behavior, serious games, virtual reality, VR
in
Fire and Materials
volume
45
issue
4
pages
462 - 472
publisher
John Wiley & Sons Inc.
external identifiers
  • scopus:85092356297
ISSN
0308-0501
DOI
10.1002/fam.2922
language
English
LU publication?
yes
id
6dd19eaf-b4cb-4686-83c7-d9f6b69d4cc8
date added to LUP
2020-11-19 14:57:39
date last changed
2022-04-26 21:54:38
@article{6dd19eaf-b4cb-4686-83c7-d9f6b69d4cc8,
  abstract     = {{<p>The use of virtual reality in human behavior in fire research has the advantage of being able to produce results comparable to more traditional laboratory or field experiments. This method relies not only on the technology employed but also on the participants' perception of realism when exposed to a virtual emergency scenario. A virtual scenario can be perceived as realistic based on the way it looks and on the way objects in it operates. However, in some experiments, behavioral realism can be the most relevant feature to obtain meaningful results. In this article, knowledge gained by running four different virtual reality experiments is presented in the form of challenges and recommendations to enhance the realism of the virtual experience. Although not in a comprehensive way, these challenges and recommendations refer to different parts of the process of running a virtual reality experiment for research in human behavior in fire, from the design of the environment to the behavior of the participants in it. The recommendations provided are based on observations. By spreading this knowledge, it is expected to aid the broader fire safety engineering community to develop more realistic virtual reality experiments for data collection on human behavior in fire.</p>}},
  author       = {{Arias, Silvia and Wahlqvist, Jonathan and Nilsson, Daniel and Ronchi, Enrico and Frantzich, Håkan}},
  issn         = {{0308-0501}},
  keywords     = {{egress; evacuation; fire safety; human behavior; serious games; virtual reality; VR}},
  language     = {{eng}},
  number       = {{4}},
  pages        = {{462--472}},
  publisher    = {{John Wiley & Sons Inc.}},
  series       = {{Fire and Materials}},
  title        = {{Pursuing behavioral realism in Virtual Reality for fire evacuation research}},
  url          = {{http://dx.doi.org/10.1002/fam.2922}},
  doi          = {{10.1002/fam.2922}},
  volume       = {{45}},
  year         = {{2021}},
}