The effect of stereovision on the experience of VR models of the external surroundings and the interior of a building.
(2005) Education and Research in Computer Aided Architechtural Design in Europe Conference (ECAADE05) p.391-398- Abstract
- Virtual reality carries great promise to facilitate the building process. Some examples are the communication between architects and building companies, sellers and buyers or the community planners and the general public. It is often thought that in order to utilize the possibilities of VR, for example in the above-mentioned contexts, it is necessary to use full-fledged versions of VR including for example stereo-vision and possibilities to control the VR show. However, if a model can be presented even on a less advanced equipment and interpreted in a way that is useful to the viewer it will be possible to distribute the model in a simple way. This would make it easier to accomplish a more democratic urban planning process compared with if... (More)
- Virtual reality carries great promise to facilitate the building process. Some examples are the communication between architects and building companies, sellers and buyers or the community planners and the general public. It is often thought that in order to utilize the possibilities of VR, for example in the above-mentioned contexts, it is necessary to use full-fledged versions of VR including for example stereo-vision and possibilities to control the VR show. However, if a model can be presented even on a less advanced equipment and interpreted in a way that is useful to the viewer it will be possible to distribute the model in a simple way. This would make it easier to accomplish a more democratic urban planning process compared with if specialized equipment have to be used and special shows have to be arranged. In this study we compare the experience of two VR-models (an indoor large exhibition hall and an outdoor street in Göteborg, Sweden) when presented with and without stereo-vision. When the experience was measured with the Semantic Environmental Scale (the SMB-scale, developed by Küller, 1975, 1991), questions on the experience of presence, and six other questions on the experience of the models, the results showed only one indication that stereo vision made a difference. This indication was the result for the SMB factor enclosedness. Suggestions for future research in the area are provided. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/837702
- author
- Suneson, Kaj ; Wernemyr, Claes ; Westerdahl, Björn and Allwood, Carl Martin LU
- organization
- publishing date
- 2005
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- VR, Virtual Reality, Experience, Realism, Architectural models
- host publication
- Proceedings to the Education and Research in Computer Aided Architechtural Design in Europe Conference (ECAADE05)
- pages
- 391 - 398
- conference name
- Education and Research in Computer Aided Architechtural Design in Europe Conference (ECAADE05)
- conference location
- Lisbon, Portugal
- conference dates
- 2005-09-21 - 2005-09-24
- external identifiers
-
- scopus:85128668970
- language
- English
- LU publication?
- yes
- id
- 4aa6c16e-031b-41a0-b3ca-42f6ea123eee (old id 837702)
- date added to LUP
- 2016-04-04 13:42:18
- date last changed
- 2022-06-27 07:12:33
@inproceedings{4aa6c16e-031b-41a0-b3ca-42f6ea123eee, abstract = {{Virtual reality carries great promise to facilitate the building process. Some examples are the communication between architects and building companies, sellers and buyers or the community planners and the general public. It is often thought that in order to utilize the possibilities of VR, for example in the above-mentioned contexts, it is necessary to use full-fledged versions of VR including for example stereo-vision and possibilities to control the VR show. However, if a model can be presented even on a less advanced equipment and interpreted in a way that is useful to the viewer it will be possible to distribute the model in a simple way. This would make it easier to accomplish a more democratic urban planning process compared with if specialized equipment have to be used and special shows have to be arranged. In this study we compare the experience of two VR-models (an indoor large exhibition hall and an outdoor street in Göteborg, Sweden) when presented with and without stereo-vision. When the experience was measured with the Semantic Environmental Scale (the SMB-scale, developed by Küller, 1975, 1991), questions on the experience of presence, and six other questions on the experience of the models, the results showed only one indication that stereo vision made a difference. This indication was the result for the SMB factor enclosedness. Suggestions for future research in the area are provided.}}, author = {{Suneson, Kaj and Wernemyr, Claes and Westerdahl, Björn and Allwood, Carl Martin}}, booktitle = {{Proceedings to the Education and Research in Computer Aided Architechtural Design in Europe Conference (ECAADE05)}}, keywords = {{VR; Virtual Reality; Experience; Realism; Architectural models}}, language = {{eng}}, pages = {{391--398}}, title = {{The effect of stereovision on the experience of VR models of the external surroundings and the interior of a building.}}, year = {{2005}}, }