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Animals, the authentic, and gothic fantasy : The implicit moral mechanics of killing in The Witcher 3: Wild Hunt

Rübsamen, Michael LU orcid and Johansson, Magnus LU (2026) In Approaches to digital game studies 12. p.129-144
Please use this url to cite or link to this publication:
author
and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
digital games, game studies, non-human subjects, interactions, morality, killing, gothic
host publication
Games that haunt us : Gothic game space as a living nightmare - Gothic game space as a living nightmare
series title
Approaches to digital game studies
editor
Farnsworth, Stephanie
volume
12
pages
15 pages
publisher
Bloomsbury Publishing
ISBN
979-8-7651-2496-3
979-8-7651-2499-4
language
Swedish
LU publication?
yes
id
f087286e-50dc-4d7c-895d-b4062a057506
date added to LUP
2026-02-25 13:15:39
date last changed
2026-03-03 03:11:29
@inbook{f087286e-50dc-4d7c-895d-b4062a057506,
  author       = {{Rübsamen, Michael and Johansson, Magnus}},
  booktitle    = {{Games that haunt us : Gothic game space as a living nightmare}},
  editor       = {{Farnsworth, Stephanie}},
  isbn         = {{979-8-7651-2496-3}},
  keywords     = {{digital games; game studies; non-human subjects; interactions; morality; killing; gothic}},
  language     = {{swe}},
  month        = {{03}},
  pages        = {{129--144}},
  publisher    = {{Bloomsbury Publishing}},
  series       = {{Approaches to digital game studies}},
  title        = {{Animals, the authentic, and gothic fantasy : The implicit moral mechanics of killing in The Witcher 3: Wild Hunt}},
  volume       = {{12}},
  year         = {{2026}},
}