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- 2026
-
Mark
Animals, the authentic, and gothic fantasy : The implicit moral mechanics of killing in The Witcher 3: Wild Hunt
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Unpacking Voice and Analysing Moral Obligations Towards Digital Creatures : The Owlbear Cub in Baldur’s Gate 3
(2026) Gaming Intermediality II
- Contribution to conference › Other
-
Mark
Reaction media imaginaries
(2026)
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Reaction media imaginaries - future trajectories
(2026) IAMCR- International Association for Media and Communication Research
- Contribution to conference › Abstract
-
Mark
The alternate realities of Baldur’s Gate 3: Non -human creatures, voice and recognition as moral contexts in digital fantasy games
(2026) MEDIA REALITIES INTERNATIONAL SYMPOSIUM
- Contribution to conference › Other
-
Mark
Pockets of Resistance - digital media practices in swedish football clubs
(2026) IAMCR- International Association for Media and Communication Research
- Contribution to conference › Abstract
- 2025
-
Mark
En tidning är alltid mer än bara en tidning
- Contribution to specialist publication or newspaper › Newspaper article
-
Mark
City of Forbidden knowledge : reimagining place through play
(2025) Media Atmospheres 2025
- Contribution to conference › Abstract
-
Mark
Role-playing the apocalyptic city: Cosmic horror and alternative urban futures
(2025) International Critical Management Studies (ICMS)
- Contribution to conference › Paper, not in proceeding
- 2024
-
Mark
Without morals in a moral world : The expanding moral circle of The Witcher 3: The Wild Hunt
- Contribution to journal › Article
