Animals, the authentic, and gothic fantasy : The implicit moral mechanics of killing in The Witcher 3: Wild Hunt
(2026) In Approaches to digital game studies 12. p.129-144
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/f087286e-50dc-4d7c-895d-b4062a057506
- author
- Rübsamen, Michael
LU
and Johansson, Magnus
LU
- organization
- publishing date
- 2026-03-19
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- digital games, game studies, non-human subjects, interactions, morality, killing, gothic
- host publication
- Games that haunt us : Gothic game space as a living nightmare - Gothic game space as a living nightmare
- series title
- Approaches to digital game studies
- editor
- Farnsworth, Stephanie
- volume
- 12
- pages
- 15 pages
- publisher
- Bloomsbury Publishing
- ISBN
- 979-8-7651-2496-3
- 979-8-7651-2499-4
- language
- Swedish
- LU publication?
- yes
- id
- f087286e-50dc-4d7c-895d-b4062a057506
- date added to LUP
- 2026-02-25 13:15:39
- date last changed
- 2026-03-03 03:11:29
@inbook{f087286e-50dc-4d7c-895d-b4062a057506,
author = {{Rübsamen, Michael and Johansson, Magnus}},
booktitle = {{Games that haunt us : Gothic game space as a living nightmare}},
editor = {{Farnsworth, Stephanie}},
isbn = {{979-8-7651-2496-3}},
keywords = {{digital games; game studies; non-human subjects; interactions; morality; killing; gothic}},
language = {{swe}},
month = {{03}},
pages = {{129--144}},
publisher = {{Bloomsbury Publishing}},
series = {{Approaches to digital game studies}},
title = {{Animals, the authentic, and gothic fantasy : The implicit moral mechanics of killing in The Witcher 3: Wild Hunt}},
volume = {{12}},
year = {{2026}},
}