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Navigating the world and learning to like it - mobility training through a pervasive game

Magnusson, Charlotte LU ; Waern, Annika; Rassmus-Gröhn, Kirsten LU ; Bjernryd, Åse; Bernhardsson, Helen; Jakobsson, Ann; Salo, Johan; Wallon, Magnus and Hedvall, Per-Olof LU (2011) 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11) In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services p.285-294
Abstract
This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Location based, game, visual impairment, non-visual interaction, mobility, training
in
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
pages
10 pages
publisher
ACM
conference name
13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11)
external identifiers
  • scopus:80054844634
ISBN
978-1-4503-0541-9
DOI
10.1145/2037373.2037416
project
HaptiMap
NiviNavi
language
English
LU publication?
yes
id
57c0602a-d763-48a1-933a-a358941a48b2 (old id 2223577)
date added to LUP
2011-12-06 14:55:57
date last changed
2017-07-30 04:58:33
@inproceedings{57c0602a-d763-48a1-933a-a358941a48b2,
  abstract     = {This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.},
  author       = {Magnusson, Charlotte and Waern, Annika and Rassmus-Gröhn, Kirsten and Bjernryd, Åse and Bernhardsson, Helen and Jakobsson, Ann and Salo, Johan and Wallon, Magnus and Hedvall, Per-Olof},
  booktitle    = {Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services},
  isbn         = {978-1-4503-0541-9},
  keyword      = {Location based,game,visual impairment,non-visual interaction,mobility,training},
  language     = {eng},
  pages        = {285--294},
  publisher    = {ACM},
  title        = {Navigating the world and learning to like it - mobility training through a pervasive game},
  url          = {http://dx.doi.org/10.1145/2037373.2037416},
  year         = {2011},
}