High dynamic range texture compression for graphics hardware
(2006) 33th International Conference on Computer Graphics and Interactive Techniques, 2006 25(3). p.698-706- Abstract
- In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynamic range textures at low bit rates. First, the S3TC low dynamic range texture compression scheme is extended in order to enable compression of HDR data. Second, we introduce a novel robust algorithm that offers superior image quality. Our algorithm can be efficiently implemented in hardware, and supports textures with a dynamic range of over 109:1. At a fixed rate of 8 bits per pixel, we obtain results virtually indistinguishable from uncompressed HDR textures at 48 bits per pixel. Our research can have a big impact on graphics hardware and real-time rendering, since HDR texturing suddenly becomes affordable. Copyright
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/617002
- author
- Munkberg, Jacob LU ; Clarberg, Petrik LU ; Hasselgren, Jon LU and Akenine-Möller, Tomas LU
- organization
- publishing date
- 2006
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Graphics hardware, Texture compression, High dynamic range images
- host publication
- ACM Transactions on Graphics
- volume
- 25
- issue
- 3
- pages
- 698 - 706
- publisher
- Association for Computing Machinery (ACM)
- conference name
- 33th International Conference on Computer Graphics and Interactive Techniques, 2006
- conference location
- Boston, Massachusetts, United States
- conference dates
- 2006-07-30 - 2006-08-03
- external identifiers
-
- wos:000239817400028
- scopus:33749236237
- ISSN
- 0730-0301
- DOI
- 10.1145/1141911.1141944
- language
- English
- LU publication?
- yes
- id
- f7a7df8b-88ee-4c64-a967-400653fc7047 (old id 617002)
- date added to LUP
- 2016-04-01 15:40:24
- date last changed
- 2022-01-28 06:32:57
@inproceedings{f7a7df8b-88ee-4c64-a967-400653fc7047, abstract = {{In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynamic range textures at low bit rates. First, the S3TC low dynamic range texture compression scheme is extended in order to enable compression of HDR data. Second, we introduce a novel robust algorithm that offers superior image quality. Our algorithm can be efficiently implemented in hardware, and supports textures with a dynamic range of over 109:1. At a fixed rate of 8 bits per pixel, we obtain results virtually indistinguishable from uncompressed HDR textures at 48 bits per pixel. Our research can have a big impact on graphics hardware and real-time rendering, since HDR texturing suddenly becomes affordable. Copyright}}, author = {{Munkberg, Jacob and Clarberg, Petrik and Hasselgren, Jon and Akenine-Möller, Tomas}}, booktitle = {{ACM Transactions on Graphics}}, issn = {{0730-0301}}, keywords = {{Graphics hardware; Texture compression; High dynamic range images}}, language = {{eng}}, number = {{3}}, pages = {{698--706}}, publisher = {{Association for Computing Machinery (ACM)}}, title = {{High dynamic range texture compression for graphics hardware}}, url = {{http://dx.doi.org/10.1145/1141911.1141944}}, doi = {{10.1145/1141911.1141944}}, volume = {{25}}, year = {{2006}}, }