Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne
(2022) 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play p.133-139- Abstract
Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans' situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the... (More)
Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans' situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes.
(Less)
- author
- Kadish, David ; Sarkheyli-Hägele, Arezoo LU ; Font, Jose ; Hägele, Georg ; Niehorster, Diederick C. LU and Pederson, Thomas
- organization
- publishing date
- 2022-11-02
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- augmented reality, Carcassonne, knowledge representation, situation awareness
- host publication
- CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
- series title
- CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
- pages
- 7 pages
- publisher
- Association for Computing Machinery (ACM)
- conference name
- 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022
- conference location
- Bremen, Germany
- conference dates
- 2022-11-02 - 2022-11-05
- external identifiers
-
- scopus:85143123116
- ISBN
- 9781450392112
- DOI
- 10.1145/3505270.3558322
- language
- English
- LU publication?
- yes
- id
- 82d34bab-37c1-4e13-ab17-34df007919f8
- date added to LUP
- 2022-12-23 11:15:21
- date last changed
- 2023-01-18 12:41:43
@inproceedings{82d34bab-37c1-4e13-ab17-34df007919f8, abstract = {{<p>Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans' situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes.</p>}}, author = {{Kadish, David and Sarkheyli-Hägele, Arezoo and Font, Jose and Hägele, Georg and Niehorster, Diederick C. and Pederson, Thomas}}, booktitle = {{CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play}}, isbn = {{9781450392112}}, keywords = {{augmented reality; Carcassonne; knowledge representation; situation awareness}}, language = {{eng}}, month = {{11}}, pages = {{133--139}}, publisher = {{Association for Computing Machinery (ACM)}}, series = {{CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play}}, title = {{Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne}}, url = {{http://dx.doi.org/10.1145/3505270.3558322}}, doi = {{10.1145/3505270.3558322}}, year = {{2022}}, }