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Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne

Kadish, David ; Sarkheyli-Hägele, Arezoo LU ; Font, Jose ; Hägele, Georg ; Niehorster, Diederick C. LU orcid and Pederson, Thomas (2022) 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play p.133-139
Abstract

Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans' situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the... (More)

Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans' situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes.

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Please use this url to cite or link to this publication:
author
; ; ; ; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
augmented reality, Carcassonne, knowledge representation, situation awareness
host publication
CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
series title
CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
pages
7 pages
publisher
Association for Computing Machinery (ACM)
conference name
9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022
conference location
Bremen, Germany
conference dates
2022-11-02 - 2022-11-05
external identifiers
  • scopus:85143123116
ISBN
9781450392112
DOI
10.1145/3505270.3558322
language
English
LU publication?
yes
id
82d34bab-37c1-4e13-ab17-34df007919f8
date added to LUP
2022-12-23 11:15:21
date last changed
2023-01-18 12:41:43
@inproceedings{82d34bab-37c1-4e13-ab17-34df007919f8,
  abstract     = {{<p>Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans' situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes.</p>}},
  author       = {{Kadish, David and Sarkheyli-Hägele, Arezoo and Font, Jose and Hägele, Georg and Niehorster, Diederick C. and Pederson, Thomas}},
  booktitle    = {{CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play}},
  isbn         = {{9781450392112}},
  keywords     = {{augmented reality; Carcassonne; knowledge representation; situation awareness}},
  language     = {{eng}},
  month        = {{11}},
  pages        = {{133--139}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  series       = {{CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play}},
  title        = {{Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne}},
  url          = {{http://dx.doi.org/10.1145/3505270.3558322}},
  doi          = {{10.1145/3505270.3558322}},
  year         = {{2022}},
}