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The effect of stereovision on the experience of VR models of the external surroundings and the interior of a building.

Suneson, Kaj; Wernemyr, Claes; Westerdahl, Björn and Allwood, Carl Martin LU (2005) Education and Research in Computer Aided Archi­techtu­ral Design in Europe Conference (ECAADE05) In Proceedings to the Education and Research in Computer Aided Archi­techtu­ral Design in Europe Conference (ECAADE05) p.391-398
Abstract
Virtual reality carries great promise to facilitate the building process. Some examples are the communication between architects and building companies, sellers and buyers or the community planners and the general public. It is often thought that in order to utilize the possibilities of VR, for example in the above-mentioned contexts, it is necessary to use full-fledged versions of VR including for example stereo-vision and possibilities to control the VR show. However, if a model can be presented even on a less advanced equipment and interpreted in a way that is useful to the viewer it will be possible to distribute the model in a simple way. This would make it easier to accomplish a more democratic urban planning process compared with if... (More)
Virtual reality carries great promise to facilitate the building process. Some examples are the communication between architects and building companies, sellers and buyers or the community planners and the general public. It is often thought that in order to utilize the possibilities of VR, for example in the above-mentioned contexts, it is necessary to use full-fledged versions of VR including for example stereo-vision and possibilities to control the VR show. However, if a model can be presented even on a less advanced equipment and interpreted in a way that is useful to the viewer it will be possible to distribute the model in a simple way. This would make it easier to accomplish a more democratic urban planning process compared with if specialized equipment have to be used and special shows have to be arranged. In this study we compare the experience of two VR-models (an indoor large exhibition hall and an outdoor street in Göteborg, Sweden) when presented with and without stereo-vision. When the experience was measured with the Semantic Environmental Scale (the SMB-scale, developed by Küller, 1975, 1991), questions on the experience of presence, and six other questions on the experience of the models, the results showed only one indication that stereo vision made a difference. This indication was the result for the SMB factor enclosedness. Suggestions for future research in the area are provided. (Less)
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author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
VR, Virtual Reality, Experience, Realism, Architectural models
in
Proceedings to the Education and Research in Computer Aided Archi­techtu­ral Design in Europe Conference (ECAADE05)
pages
391 - 398
conference name
Education and Research in Computer Aided Archi­techtu­ral Design in Europe Conference (ECAADE05)
language
English
LU publication?
yes
id
4aa6c16e-031b-41a0-b3ca-42f6ea123eee (old id 837702)
date added to LUP
2008-01-28 18:16:42
date last changed
2016-04-16 11:34:05
@inproceedings{4aa6c16e-031b-41a0-b3ca-42f6ea123eee,
  abstract     = {Virtual reality carries great promise to facilitate the building process. Some examples are the communication between architects and building companies, sellers and buyers or the community planners and the general public. It is often thought that in order to utilize the possibilities of VR, for example in the above-mentioned contexts, it is necessary to use full-fledged versions of VR including for example stereo-vision and possibilities to control the VR show. However, if a model can be presented even on a less advanced equipment and interpreted in a way that is useful to the viewer it will be possible to distribute the model in a simple way. This would make it easier to accomplish a more democratic urban planning process compared with if specialized equipment have to be used and special shows have to be arranged. In this study we compare the experience of two VR-models (an indoor large exhibition hall and an outdoor street in Göteborg, Sweden) when presented with and without stereo-vision. When the experience was measured with the Semantic Environmental Scale (the SMB-scale, developed by Küller, 1975, 1991), questions on the experience of presence, and six other questions on the experience of the models, the results showed only one indication that stereo vision made a difference. This indication was the result for the SMB factor enclosedness. Suggestions for future research in the area are provided.},
  author       = {Suneson, Kaj and Wernemyr, Claes and Westerdahl, Björn and Allwood, Carl Martin},
  booktitle    = {Proceedings to the Education and Research in Computer Aided Archi­techtu­ral Design in Europe Conference (ECAADE05)},
  keyword      = {VR,Virtual Reality,Experience,Realism,Architectural models},
  language     = {eng},
  pages        = {391--398},
  title        = {The effect of stereovision on the experience of VR models of the external surroundings and the interior of a building.},
  year         = {2005},
}