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Gamification's role in fostering user engagement with healthy food-based digital content

Charry, Karine ; Poncin, Ingrid ; Kullak, Avreliane and Hollebeek, Linda LU (2024) In Psychology and Marketing 41(1). p.69-85
Abstract
Though digital platforms (e.g., social media) are often used to promote unhealthy, calorie-dense foods, the dynamics characterizing consumers' engagement with healthy nutrition-based content (e.g., as stimulated trough gamification) on these platforms remains tenuous, warranting further exploration. Addressing this gap, we deploy a qualitative field study and two experiments to show that challenge, a gamification mechanic that relies on rewarding incremental behavioral (e.g., food choice) improvements, shapes consumers' enjoyment of, and engagement with, digital healthy food-based content. Study 1 (n = 95) shows that challenge induces consumer enjoyment, boosting their engagement with healthy food-related digital content. Study 2 (n = 94)... (More)
Though digital platforms (e.g., social media) are often used to promote unhealthy, calorie-dense foods, the dynamics characterizing consumers' engagement with healthy nutrition-based content (e.g., as stimulated trough gamification) on these platforms remains tenuous, warranting further exploration. Addressing this gap, we deploy a qualitative field study and two experiments to show that challenge, a gamification mechanic that relies on rewarding incremental behavioral (e.g., food choice) improvements, shapes consumers' enjoyment of, and engagement with, digital healthy food-based content. Study 1 (n = 95) shows that challenge induces consumer enjoyment, boosting their engagement with healthy food-related digital content. Study 2 (n = 94) corroborates these findings by revealing a serial mediation effect of gamification-based challenge on consumers' enjoyment of, and engagement with, healthy food-based content. Extending Study 1, we also identify engagement's positive effect on consumers' app reuse intent. Moreover, we identify a moderating role of consumers' stage of change-based action (i.e., readiness to act on their health), which strengthens the association of gamification-based challenge/enjoyment. Overall, the findings substantiate gamification's role in boosting consumers' engagement with digital healthy food-based content. We conclude by deriving pertinent implications from our analyses. (Less)
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author
; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
in
Psychology and Marketing
volume
41
issue
1
pages
69 - 85
publisher
Wiley
external identifiers
  • scopus:85171355671
ISSN
0742-6046
DOI
10.1002/mar.21892
language
English
LU publication?
yes
id
97cb9838-d77a-4993-9bbe-b2ef7374d7d2
date added to LUP
2023-09-18 09:19:07
date last changed
2024-01-09 15:46:19
@article{97cb9838-d77a-4993-9bbe-b2ef7374d7d2,
  abstract     = {{Though digital platforms (e.g., social media) are often used to promote unhealthy, calorie-dense foods, the dynamics characterizing consumers' engagement with healthy nutrition-based content (e.g., as stimulated trough gamification) on these platforms remains tenuous, warranting further exploration. Addressing this gap, we deploy a qualitative field study and two experiments to show that challenge, a gamification mechanic that relies on rewarding incremental behavioral (e.g., food choice) improvements, shapes consumers' enjoyment of, and engagement with, digital healthy food-based content. Study 1 (n = 95) shows that challenge induces consumer enjoyment, boosting their engagement with healthy food-related digital content. Study 2 (n = 94) corroborates these findings by revealing a serial mediation effect of gamification-based challenge on consumers' enjoyment of, and engagement with, healthy food-based content. Extending Study 1, we also identify engagement's positive effect on consumers' app reuse intent. Moreover, we identify a moderating role of consumers' stage of change-based action (i.e., readiness to act on their health), which strengthens the association of gamification-based challenge/enjoyment. Overall, the findings substantiate gamification's role in boosting consumers' engagement with digital healthy food-based content. We conclude by deriving pertinent implications from our analyses.}},
  author       = {{Charry, Karine and Poncin, Ingrid and Kullak, Avreliane and Hollebeek, Linda}},
  issn         = {{0742-6046}},
  language     = {{eng}},
  number       = {{1}},
  pages        = {{69--85}},
  publisher    = {{Wiley}},
  series       = {{Psychology and Marketing}},
  title        = {{Gamification's role in fostering user engagement with healthy food-based digital content}},
  url          = {{http://dx.doi.org/10.1002/mar.21892}},
  doi          = {{10.1002/mar.21892}},
  volume       = {{41}},
  year         = {{2024}},
}