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- 2020
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Mark
Developing a mobile activity game for stroke survivors—lessons learned
(
- Contribution to journal › Article
- 2019
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Mark
Designing motivating interactive balance and walking training for stroke survivors
2019) 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019 p.327-333(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Interactive Balance and Walking Training for Stroke Survivors
2019) 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2018
-
Mark
Walk after stroke: initial development of a step counting game for stroke survivors
2018) 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '18) p.237-237(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Stroke and universal design
2018) 2018 Universal Design and Higher Education in Transformation Congress, UDHEIT 2018 In Studies in Health Technology and Informatics 256. p.854-861(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Universal Balance?
(
- Contribution to journal › Article
- 2017
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Mark
Conjuring up new technology – using magic objects in co-ideation with stroke survivors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding