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- 2010
-
Mark
An Optimizing Compiler for Automatic Shader Bounding
(
- Contribution to journal › Article
-
Mark
The race for real-time photorealism
(
- Contribution to specialist publication or newspaper › Specialist publication article
-
Mark
Analytical Motion Blur Rasterization with Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Texture compression of light maps using smooth profile functions
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2009
-
Mark
Automatic pre-tessellation culling
(
- Contribution to journal › Article
-
Mark
Bounding Volume Hierarchies of Slab Cut Balls
(
- Contribution to journal › Article
- 2008
-
Mark
Practical HDR texture compression
(
- Contribution to journal › Article
-
Mark
Practical product importance sampling for direct illumination
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Exploiting visibility correlation in direct illumination
(
- Contribution to journal › Article
-
Mark
Graphics processing units for handhelds
(
- Contribution to journal › Article