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- 2008
-
Mark
Floating-point buffer compression in a unified codec architecture
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
On faster sphere-box overlap testing
(
- Contribution to journal › Article
-
Mark
PCU: The programmable culling unit
(
- Contribution to journal › Article
-
Mark
Exact and Error-Bounded Approximate Color Buffer Compression and Decompression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Stochastic Rasterization using Time-Continuous Triangles
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Textured Shadow Volumes
(
- Contribution to journal › Article
-
Mark
Deep Coherent Ray Tracing
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Tight Frame Normal Map Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2006
-
Mark
Rendering Techniques 2006
(2006)
- Book/Report › Conference proceeding (editor)
-
Mark
High dynamic range texture compression for graphics hardware
2006) 33th International Conference on Computer Graphics and Interactive Techniques, 2006 25(3). p.698-706(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding