1 – 8 of 8
- show: 10
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=" "
width=" "
height=" "
allowtransparency="true"
frameborder="0">
</iframe>
- 2016
-
Mark
Photon Splatting Using a View-Sample Cluster Hierarchy
2016) High Performance Graphics, 2016(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2015
-
Mark
Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering
(
- Contribution to journal › Article
-
Mark
Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees
(
- Contribution to journal › Article
- 2012
-
Mark
Power Efficiency for Software Algorithms running on Graphics Processors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Transferring Characteristic Proportions to Modify the Artistic Style of Cartoons
2012) Computer Graphics International, 2012(
- Contribution to conference › Paper, not in proceeding
-
Mark
Auto-tuning Interactive Ray Tracing using an Analytical GPU Architecture Model
2012) GPGPU5(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2010
-
Mark
Texture compression of light maps using smooth profile functions
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Analytical Motion Blur Rasterization with Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding