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- 2013
-
Mark
Automatic Single-View Character Model Reconstruction
2013) p.5-14(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2012
-
Mark
Texture Caches
(
- Contribution to journal › Debate/Note/Editorial
-
Mark
Power Efficiency for Software Algorithms running on Graphics Processors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Explicit Cache Management for Volume Ray-Casting on Parallel Architectures
2012)(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Auto-tuning Interactive Ray Tracing using an Analytical GPU Architecture Model
2012) GPGPU5(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Structural Vectorization of Raster Images
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Transferring Characteristic Proportions to Modify the Artistic Style of Cartoons
2012) Computer Graphics International, 2012(
- Contribution to conference › Paper, not in proceeding
- 2011
-
Mark
Decoupled Sampling for Graphics Pipelines
(
- Contribution to journal › Article
- 2010
-
Mark
High performance graphics
(2010) In ACM SIGGRAPH/Eurographics Symposium Proceedings
- Book/Report › Conference proceeding (editor)
-
Mark
Texture compression of light maps using smooth profile functions
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding