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- 2019
-
Mark
Importance Sampling of Many Lights on the GPU
2019) p.255-255(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Dynamic Many-Light Sampling for Real-Time Ray Tracing
2019) High-Performance Graphics, 2019(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2016
-
Mark
Photon Splatting Using a View-Sample Cluster Hierarchy
2016) High Performance Graphics, 2016(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding