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- 2005
-
Mark
A scripting tool for real-time effect programming
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection
(2005) Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations p.91-100
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Analysis of Embedded Processors for Streaming Media Applications
(2005) 8th Workshop on Computer Architecture Evaluation using Commercial Workloads (CAECW-8)
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Evaluation Framework for Ray-Triangle Intersection Algorithms
- Contribution to journal › Article
-
Mark
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2004
-
Mark
Online and offline algorithms for the time-dependent TSP with time zones
- Contribution to journal › Article
-
Mark
Constraint-Driven Design Space Exploration for Memory-Dominated Embedded Systems
(2004)
- Thesis › Doctoral thesis (compilation)
-
Mark
Optimal graph exploration without good maps
- Contribution to journal › Article
-
Mark
Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms
- Contribution to journal › Article
-
Mark
Graphics Hardware 2004 Proceedings
(2004)
- Book/Report › Conference proceeding (editor)
