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- 2021
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Mark
A Virtual Smash Room for Venting Frustration or Just Having Fun: Participatory Design of Virtual Environments in Digitally Reinforced Cancer Rehabilitation
(
- Contribution to journal › Article
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Mark
Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
(
- Contribution to journal › Article
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Mark
CellexalVR : A virtual reality platform to visualize and analyze single-cell omics data
(
- Contribution to journal › Article
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Mark
Eye Tracking in Driver Attention Research : How Gaze Data Interpretations Influence What We Learn
(
- Contribution to journal › Article
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Mark
Emotion Classification in Images Using Amazon's Rekognition API
2021)(
- Non-textual form › Other
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Mark
Co-design as learning : the differences of learning when involving older people in digitalization in four countries
(
- Contribution to journal › Article
- 2020
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Mark
Towards end-user development of graphical user interfaces for internet of things
(
- Contribution to journal › Article
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Mark
Early Math in a Preschool Context : Spontaneous Extension of the Digital into the Physical
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- Contribution to journal › Article
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Mark
Developing a mobile activity game for stroke survivors—lessons learned
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- Contribution to journal › Article
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Mark
Far from success – Far from feedback acceptance? The influence of game performance on young students’ willingness to accept critical constructive feedback during play
2020) 21st International Conference on Artificial Intelligence in Education, AIED 2020 In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12163 LNAI. p.537-548(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding