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- 2024
-
Mark
Exploring Players’ Interaction and Experience in Role-play Game from Perspective of Affordance and Value Co-creation - a Case Study of Fallout 76
(
- Master (Two yrs)
- 2022
-
Mark
Late use of chipped stone tools: A case study of Viking age and Medieval material from middle Sweden
(
- Master (Two yrs)
-
Mark
Skeuomorphs what art thou? A skeuomorphic perspective on material preference and categorisation in prehistory
(
- Master (Two yrs)
- 2021
-
Mark
A place to play - Children's design threaded in the urban fabric of Rosengård.
(
- Master (Two yrs)
-
Mark
Comparing the Past and the Timeless: Landscape Use, Change, and Affordance in Central Blekinge, Sweden, Between the Iron Age and the Medieval Period
(
- Master (Two yrs)
-
Mark
Making Sydhavnen Meet
(
- Master (Two yrs)
- 2020
-
Mark
Knowledge Sharing in the Public Sector: An Affordance Approach of ICT
(
- Master (One yr)
- 2019
-
Mark
Trashed and treasured - Fossils in archaeological contexts in prehistoric Scania.
(
- Master (Two yrs)
- 2013
-
Mark
Visibility and tholos tombs in the Messenian landscape : a comparative case study of the Pylian hinterlands and the Soulima Valley
(
- Master (Two yrs)
-
Mark
Litteracitet, små barn och ipad : en fallstudie av ett barnbiblioteks användande av ny teknik i en läsfrämjande kontext
(
- Master (Two yrs)