A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation
(2012) In Educational Technology Research and Development 60(5). p.723-751- Abstract
- This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math
lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the
control group (p < 0.05). However, there was no significant difference in attitude change... (More) - This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math
lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the
control group (p < 0.05). However, there was no significant difference in attitude change between the two groups. Post hoc analyses indicated that game-playing primarily affected students’ confidence in explaining
math to a peer, but not their enjoyment of doing so. Collaborative and competitive activities seem to carry a strong motivational influence for students to play the game. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/1897763
- author
- Pareto, Lena ; Haake, Magnus LU ; Lindström, Paulina LU ; Sjödén, Björn LU and Gulz, Agneta LU
- organization
- publishing date
- 2012
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- Competition, Teachable agents, Collaboration, Motivation, Educational games, Conceptual understanding
- in
- Educational Technology Research and Development
- volume
- 60
- issue
- 5
- pages
- 723 - 751
- publisher
- Springer
- external identifiers
-
- wos:000309213700001
- scopus:84866755744
- ISSN
- 1556-6501
- DOI
- 10.1007/s11423-012-9246-5
- language
- English
- LU publication?
- yes
- id
- a7e58990-0bd5-47cf-87c5-f9ef452e00af (old id 1897763)
- date added to LUP
- 2016-04-01 11:02:45
- date last changed
- 2022-04-28 03:53:21
@article{a7e58990-0bd5-47cf-87c5-f9ef452e00af, abstract = {{This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math<br/><br> lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the<br/><br> control group (p < 0.05). However, there was no significant difference in attitude change between the two groups. Post hoc analyses indicated that game-playing primarily affected students’ confidence in explaining<br/><br> math to a peer, but not their enjoyment of doing so. Collaborative and competitive activities seem to carry a strong motivational influence for students to play the game.}}, author = {{Pareto, Lena and Haake, Magnus and Lindström, Paulina and Sjödén, Björn and Gulz, Agneta}}, issn = {{1556-6501}}, keywords = {{Competition; Teachable agents; Collaboration; Motivation; Educational games; Conceptual understanding}}, language = {{eng}}, number = {{5}}, pages = {{723--751}}, publisher = {{Springer}}, series = {{Educational Technology Research and Development}}, title = {{A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation}}, url = {{http://dx.doi.org/10.1007/s11423-012-9246-5}}, doi = {{10.1007/s11423-012-9246-5}}, volume = {{60}}, year = {{2012}}, }