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Efficient multi-view ray tracing using edge detection and shader reuse

Andersson, Magnus LU ; Johnsson, Björn M LU ; Munkberg, Jacob LU ; Clarberg, Petrik LU ; Hasselgren, Jon LU and Akenine-Möller, Tomas LU (2011) Computer Graphics International, 2011 27(6-8). p.665-676
Abstract
Stereoscopic rendering and 3D stereo displays are quickly becoming mainstream. The natural extension is autostereoscopic multi-view displays, which by the use of parallax barriers or lenticular lenses, can accommodate many simultaneous viewers without the need for active or passive glasses. As these displays, for the foreseeable future, will support only a rather limited number of views, there is a need for high-quality interperspective antialiasing. We present a specialized algorithm for efficient multi-view image generation from a camera line using ray tracing, which builds on previous methods for multi-dimensional adaptive sampling and reconstruction of light elds. We introduce multi-view silhouette edges to detect sharp geometrical... (More)
Stereoscopic rendering and 3D stereo displays are quickly becoming mainstream. The natural extension is autostereoscopic multi-view displays, which by the use of parallax barriers or lenticular lenses, can accommodate many simultaneous viewers without the need for active or passive glasses. As these displays, for the foreseeable future, will support only a rather limited number of views, there is a need for high-quality interperspective antialiasing. We present a specialized algorithm for efficient multi-view image generation from a camera line using ray tracing, which builds on previous methods for multi-dimensional adaptive sampling and reconstruction of light elds. We introduce multi-view silhouette edges to detect sharp geometrical discontinuities in the radiance function. These are used to significantly improve the quality of the reconstruction. In addition, we exploit shader coherence by computing analytical visibility between shading points and the camera line, and by sharing shading computations over

the camera line. (Less)
Please use this url to cite or link to this publication:
author
; ; ; ; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
multi-view, ray tracing, adaptive sampling, edge detection
host publication
The Visual Computer
volume
27
issue
6-8
pages
12 pages
publisher
Springer
conference name
Computer Graphics International, 2011
conference location
Ottawa, Canada
conference dates
2011-06-12 - 2011-06-15
external identifiers
  • wos:000290767600025
  • scopus:79959508817
ISSN
1432-2315
0178-2789
DOI
10.1007/s00371-011-0560-4
language
English
LU publication?
yes
id
e8c70c55-cb36-436d-86a8-065266621d1c (old id 1978397)
date added to LUP
2016-04-01 10:43:21
date last changed
2024-04-07 15:26:23
@inproceedings{e8c70c55-cb36-436d-86a8-065266621d1c,
  abstract     = {{Stereoscopic rendering and 3D stereo displays are quickly becoming mainstream. The natural extension is autostereoscopic multi-view displays, which by the use of parallax barriers or lenticular lenses, can accommodate many simultaneous viewers without the need for active or passive glasses. As these displays, for the foreseeable future, will support only a rather limited number of views, there is a need for high-quality interperspective antialiasing. We present a specialized algorithm for efficient multi-view image generation from a camera line using ray tracing, which builds on previous methods for multi-dimensional adaptive sampling and reconstruction of light elds. We introduce multi-view silhouette edges to detect sharp geometrical discontinuities in the radiance function. These are used to significantly improve the quality of the reconstruction. In addition, we exploit shader coherence by computing analytical visibility between shading points and the camera line, and by sharing shading computations over<br/><br>
the camera line.}},
  author       = {{Andersson, Magnus and Johnsson, Björn M and Munkberg, Jacob and Clarberg, Petrik and Hasselgren, Jon and Akenine-Möller, Tomas}},
  booktitle    = {{The Visual Computer}},
  issn         = {{1432-2315}},
  keywords     = {{multi-view; ray tracing; adaptive sampling; edge detection}},
  language     = {{eng}},
  number       = {{6-8}},
  pages        = {{665--676}},
  publisher    = {{Springer}},
  title        = {{Efficient multi-view ray tracing using edge detection and shader reuse}},
  url          = {{https://lup.lub.lu.se/search/files/2082258/1978461.pdf}},
  doi          = {{10.1007/s00371-011-0560-4}},
  volume       = {{27}},
  year         = {{2011}},
}