Parallel Systems
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- 2005
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Mark
A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection
2005) Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations p.91-100(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2004
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Mark
Approximating longest directed paths and cycles
(
- Contribution to journal › Article
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Mark
Online and offline algorithms for the time-dependent TSP with time zones
(
- Contribution to journal › Article
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Mark
Optimal graph exploration without good maps
(
- Contribution to journal › Article
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Mark
Graphics Hardware 2004 Proceedings
(2004)
- Book/Report › Conference proceeding (editor)
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Mark
Automatic local memory architecture generation for data reuse in custom data paths
2004) Proceedings of the International Conference on Engineering of Reconfigurable Systems and Algorithms, ERSA'04 p.137-144(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Data assignment and access scheduling exploration for multi-layer memory architectures
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Real-Time Shadowing Techniques
2004) 31st International Conference on Computer Graphics and Interactive Techniques, 2004(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Att motivera förändring
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding