Tomas Akenine-Möller
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- 2012
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Mark
Design and Novel Uses of Higher-Dimensional Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2011
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Mark
High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility
2011) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 30(4). p.1-54(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Efficient multi-view ray tracing using edge detection and shader reuse
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Backface culling for motion blur and depth of field
(
- Contribution to journal › Article
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Mark
Depth buffer compression for stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Hierarchical stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2010
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Mark
Ecther Als Die Wirklichkeit?
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- Contribution to specialist publication or newspaper › Specialist publication article
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Mark
Efficient Bounding of Displaced Bézier Patches
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- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Error-bounded lossy compression of floating-point color buffers using quadtree decomposition
(
- Contribution to journal › Article
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Mark
Eurographics 2010 Proceedings
- Book/Report › Conference proceeding (editor)