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- 2015
-
Mark
A performance and energy evaluation of many-light rendering algorithms
(
- Contribution to journal › Article
- 2014
-
Mark
Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications
(
- Contribution to journal › Article
- 2012
-
Mark
Performance per What?
(
- Contribution to journal › Article
-
Mark
Power Efficiency for Software Algorithms running on Graphics Processors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Design and Novel Uses of Higher-Dimensional Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2011
-
Mark
Efficient multi-view ray tracing using edge detection and shader reuse
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding