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- 2023
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Mark
A field test of computer-vision-based gaze estimation in psychology
2023) In Behavior Research Methods(
- Contribution to journal › Article
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Mark
Applying Machine Learning to Gaze Data in Software Development: a Mapping Study
2023) Eleventh International Workshop on Eye Movements in Programming, EMIP 2023(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Eye tracking : empirical foundations for a minimal reporting guideline
(
- Contribution to journal › Article
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Mark
How robust are wearable eye trackers to slow and fast head and body movements?
(
- Contribution to journal › Article
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Mark
Toward Gaze-assisted Developer Tools
2023) The 45th International Conference on Software Engineering: New Ideas and Emerging Results (ICSE-NIER) p.49-54(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
How to improve data quality in dog eye tracking
(
- Contribution to journal › Article
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The amplitude of small eye movements can be accurately estimated with video-based eye trackers
(
- Contribution to journal › Article
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GlassesValidator : A data quality tool for eye tracking glasses
2023) In Behavior Research Methods(
- Contribution to journal › Article
- 2022
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Mark
What is my teacher talking about? Effects of displaying the teacher’s gaze and mouse cursor cues in video lectures on students’ learning
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- Contribution to journal › Article
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Mark
The Cueing Power of Comments on Social Media : How Disagreement in Facebook Comments Affects User Engagement with News
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- Contribution to journal › Article
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Mark
What’s bothering developers in code review?
2022) 44th ACM/IEEE International Conference on Software Engineering: Software Engineering in Practice, ICSE-SEIP 2022 p.341-342(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
No evidence of conditioning of pupillary constriction despite overtraining
(
- Contribution to journal › Article
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Mark
Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne
2022) 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play p.133-139(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality
2022) 19th EuroXR International Conference, EuroXR 2022 In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 13484 LNCS. p.36-49(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Understanding the Experience of Code Review: Misalignments, Attention, and Units of Analysis
2022) 26th International Conference on Evaluation and Assessment in Software Engineering, EASE 2022(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding