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- 2015
-
Mark
A performance and energy evaluation of many-light rendering algorithms
- Contribution to journal › Article
-
Mark
Masked Depth Culling for Graphics Hardware
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2014
-
Mark
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
- Contribution to journal › Article
-
Mark
Dynamic Ray Stream Traversal
(2014) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 33(4). p.9-151
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Adaptive texture space shading for stochastic rendering
- Contribution to journal › Article
-
Mark
Layered Reconstruction for Defocus and Motion Blur
- Contribution to journal › Article
-
Mark
Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications
- Contribution to journal › Article
-
Mark
Coarse Pixel Shading
(2014) High Performance Graphics, 2014
- Contribution to conference › Paper, not in proceeding
- 2013
-
Mark
A(4): Asynchronous Adaptive Anti-Aliasing using Shared Memory
- Contribution to journal › Article
-
Mark
Dynamic Stackless Binary Tree Traversal
- Contribution to journal › Article