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- 2017
-
Mark
Time-Continuous Quasi-Monte Carlo Ray Tracing
(
- Contribution to journal › Article
- 2015
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Mark
A performance and energy evaluation of many-light rendering algorithms
(
- Contribution to journal › Article
-
Mark
Masked Depth Culling for Graphics Hardware
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Filtered Stochastic Shadow Mapping Using a Layered Approach
(
- Contribution to journal › Article
-
Mark
Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Immersive Linear Algebra
2015)(
- Book/Report › Book
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Mark
Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees
(
- Contribution to journal › Article
-
Mark
Pixel Merge Unit
2015) Eurographics(
- Contribution to conference › Paper, not in proceeding
- 2014
-
Mark
Dynamic Ray Stream Traversal
2014) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 33(4). p.9-151(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
(
- Contribution to journal › Article