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- 2018
-
Mark
Imagining the Digital Society – Metaphors from the Past and Present
(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Adapting Reality to the Matrix: Digital Technology in Social Home Care
2018)(
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2017
-
Mark
Virtual Bodies in Ritual Procession — Digital co-production for actors and interpreters of the past
2017) In Internet Archaeology(
- Contribution to journal › Scientific review
-
Mark
Selfiekulturen i sociala medier
2017) p.37-54(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Kunniga kunder ställer nya krav på handeln
2017)(
- Book/Report › Report
-
Mark
Perspectives from a human-centred archaeology : Iron Age people and society on Öland
2017)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Health Management : Att göra hälso- och sjukvård mer tillgänglig
Nordgren, Lars LU (2017)
- Book/Report › Anthology (editor)
- 2016
-
Mark
How Smartphones Transform In-Store Shopping: Shopping Practices, Devices, and the Re-Configuration of Retailscapes
2016) The 5th Nordic Retail and Wholesale Conference - NRWC(
- Contribution to conference › Abstract
-
Mark
Play a Game, Save the Planet! Gamification as a Way to Promote Green Consumption
2016) p.144-160(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
From 'digital' to 'smart': upgrading the city
2016) p.1-4(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding