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Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation

Haake, Magnus LU ; Silvervarg, Annika; Tärning, Betty LU ; Sjödén, Björn LU ; Pareto, Lena and Gulz, Agneta LU (2010) AERA (American Educational Research Association) Annual meeting , 2011 In [Host publication title missing]
Abstract
A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh & Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.



The significance of the work lies in

i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical... (More)
A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh & Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.



The significance of the work lies in

i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by integrated task oriented and socially oriented conversation

ii) the long term perspective regarding studies; a previous version of the software – without the social conversational module – has already been used for extended periods of time in regular class activities. This will be continued with the novel system enabling long-term studies. We will among other things examine the role of visual appearance not just for short-time interaction but for human-agent social relationships that persist over time. Possibilities to influence stereotypes over time, and how self-efficacy beliefs can develop over time are other items on the research (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
submitted
subject
keywords
social role model, pedagogy, educational game, social dimension of learning, design-based research, social conversation, visual gender, self-efficacy belief, pedagogical intervention
in
[Host publication title missing]
publisher
AERA 2011 Conference
conference name
AERA (American Educational Research Association) Annual meeting , 2011
project
Cognition, Communication and Learning
language
English
LU publication?
yes
id
c19b9489-9fcb-46d2-99a1-4f512c7d5c0a (old id 1659081)
date added to LUP
2010-08-23 14:52:51
date last changed
2016-10-07 15:07:06
@misc{c19b9489-9fcb-46d2-99a1-4f512c7d5c0a,
  abstract     = {A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh &amp; Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.<br/><br>
<br/><br>
The significance of the work lies in<br/><br>
i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by integrated task oriented and socially oriented conversation <br/><br>
ii) the long term perspective regarding studies; a previous version of the software – without the social conversational module – has already been used for extended periods of time in regular class activities. This will be continued with the novel system enabling long-term studies. We will among other things examine the role of visual appearance not just for short-time interaction but for human-agent social relationships that persist over time. Possibilities to influence stereotypes over time, and how self-efficacy beliefs can develop over time are other items on the research},
  author       = {Haake, Magnus and Silvervarg, Annika and Tärning, Betty and Sjödén, Björn and Pareto, Lena and Gulz, Agneta},
  keyword      = {social role model,pedagogy,educational game,social dimension of learning,design-based research,social conversation,visual gender,self-efficacy belief,pedagogical intervention},
  language     = {eng},
  publisher    = {ARRAY(0xb8cc8c0)},
  series       = {[Host publication title missing]},
  title        = {Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation},
  year         = {2010},
}