Computer Graphics-lup-obsolete
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- 2012
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Mark
Hierarchical Variance Reduction Techniques for Monte Carlo Rendering
2012)(
- Thesis › Doctoral thesis (compilation)
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Mark
Power Efficiency for Software Algorithms running on Graphics Processors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Transferring Characteristic Proportions to Modify the Artistic Style of Cartoons
2012) Computer Graphics International, 2012(
- Contribution to conference › Paper, not in proceeding
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Mark
Auto-tuning Interactive Ray Tracing using an Analytical GPU Architecture Model
2012) GPGPU5(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2011
-
Mark
High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility
2011) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 30(4). p.1-54(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Efficient multi-view ray tracing using edge detection and shader reuse
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Backface culling for motion blur and depth of field
(
- Contribution to journal › Article
-
Mark
Hierarchical stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Towards a High Quality Real-Time Graphics Pipeline
2011)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Depth buffer compression for stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding