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- 2019
-
Mark
Importance Sampling of Many Lights on the GPU
2019) p.255-255(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Dynamic Many-Light Sampling for Real-Time Ray Tracing
2019) High-Performance Graphics, 2019(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2016
-
Mark
Photon Splatting Using a View-Sample Cluster Hierarchy
2016) High Performance Graphics, 2016(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Faster data structures and graphics hardware techniques for high performance rendering
2016)(
- Thesis › Doctoral thesis (compilation)
- 2015
-
Mark
Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering
(
- Contribution to journal › Article
-
Mark
Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
A performance and energy evaluation of many-light rendering algorithms
(
- Contribution to journal › Article
-
Mark
Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees
(
- Contribution to journal › Article
-
Mark
Fast and High-Quality Visibility Determination
2015)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Pixel Merge Unit
2015) Eurographics(
- Contribution to conference › Paper, not in proceeding
- 2014
-
Mark
Energy Analysis for Graphics Processors using Novel Methods & Efficient Multi-View Rendering
2014)(
- Thesis › Doctoral thesis (monograph)
-
Mark
Dynamic Ray Stream Traversal
2014) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 33(4). p.9-151(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications
(
- Contribution to journal › Article
-
Mark
Coarse Pixel Shading
2014) High Performance Graphics, 2014(
- Contribution to conference › Paper, not in proceeding
- 2013
-
Mark
Dynamic Stackless Binary Tree Traversal
(
- Contribution to journal › Article
-
Mark
Theory and Analysis of Higher-Order Motion Blur Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2012
-
Mark
Per-Vertex Defocus Blur for Stochastic Rasterization
(
- Contribution to journal › Article
-
Mark
Power Efficiency for Software Algorithms running on Graphics Processors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Hierarchical Variance Reduction Techniques for Monte Carlo Rendering
2012)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Design and Novel Uses of Higher-Dimensional Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Transferring Characteristic Proportions to Modify the Artistic Style of Cartoons
2012) Computer Graphics International, 2012(
- Contribution to conference › Paper, not in proceeding
-
Mark
Performance per What?
(
- Contribution to journal › Article
-
Mark
Hyperplane Culling for Stochastic Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Auto-tuning Interactive Ray Tracing using an Analytical GPU Architecture Model
2012) GPGPU5(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2011
-
Mark
Efficient multi-view ray tracing using edge detection and shader reuse
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Backface culling for motion blur and depth of field
(
- Contribution to journal › Article
-
Mark
Towards a High Quality Real-Time Graphics Pipeline
2011)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Hierarchical stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility
2011) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 30(4). p.1-54(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Depth buffer compression for stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2010
-
Mark
Eurographics 2010 Proceedings
- Book/Report › Conference proceeding (editor)
-
Mark
The race for real-time photorealism
(
- Contribution to specialist publication or newspaper › Specialist publication article
-
Mark
Analytical Motion Blur Rasterization with Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Texture compression of light maps using smooth profile functions
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Efficient Bounding of Displaced Bézier Patches
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Ecther Als Die Wirklichkeit?
(
- Contribution to specialist publication or newspaper › Specialist publication article
- 2009
-
Mark
Performance Improvements for the Rasterization Pipeline
2009)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Automatic pre-tessellation culling
(
- Contribution to journal › Article
- 2008
-
Mark
Fast equal-area mapping of the (hemi)sphere using SIMD
(
- Contribution to journal › Article
-
Mark
Exploiting visibility correlation in direct illumination
(
- Contribution to journal › Article
-
Mark
Practical product importance sampling for direct illumination
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Efficient product sampling using hierarchical thresholding
(
- Contribution to journal › Article
-
Mark
Non-uniform fractional tessellation
2008) p.41-45(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
High-Level GPU Programming: Domain-Specific Optimization and Inference
2008)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Practical HDR texture compression
(
- Contribution to journal › Article
-
Mark
Floating-point buffer compression in a unified codec architecture
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
Exact and Error-Bounded Approximate Color Buffer Compression and Decompression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Textured Shadow Volumes
(
- Contribution to journal › Article
-
Mark
Deep Coherent Ray Tracing
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Stochastic Rasterization using Time-Continuous Triangles
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding