Computer Graphics-lup-obsolete
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- 2007
-
Mark
Textured Shadow Volumes
(
- Contribution to journal › Article
- 2006
-
Mark
Efficient Depth Buffer Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Efficient Compression and Rasterization Algorithms for Graphics Hardware
2006)(
- Thesis › Licentiate thesis
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Mark
High-Quality Normal Map Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Efficient Multi-View Rasterization Architecture
(
- Contribution to conference › Paper, not in proceeding
- 2005
-
Mark
Conservative Rasterization
2005) p.677-690(
- Chapter in Book/Report/Conference proceeding › Book chapter