Tomas Akenine-Möller
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- 2006
-
Mark
High dynamic range texture compression for graphics hardware
(2006) 33th International Conference on Computer Graphics and Interactive Techniques, 2006 25(3). p.698-706
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
A dynamic bounding volume hierarchy for generalized collision detection
- Contribution to journal › Article
-
Mark
Efficient Depth Buffer Compression
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
High-Quality Normal Map Compression
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Efficient Multi-View Rasterization Architecture
- Contribution to conference › Paper, not in proceeding
-
Mark
Rendering Techniques 2006
(2006)
- Book/Report › Conference proceeding (editor)
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Mark
Compressing Dynamically Generated Textures on the GPU
(2006) 33th International Conference on Computer Graphics and Interactive Techniques, 2006
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2005
-
Mark
Conservative and tiled rasterization using a modified triangle setup
- Contribution to journal › Article
-
Mark
A family of inexpensive sampling schemes
- Contribution to journal › Article
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Mark
Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions
(2005) 32th International Conference on Computer Graphics and Interactive Techniques, 2005 24(3). p.1166-1175
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding