Tomas Akenine-Möller
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- 2006
-
Mark
High dynamic range texture compression for graphics hardware
2006) 33th International Conference on Computer Graphics and Interactive Techniques, 2006 25(3). p.698-706(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
High-Quality Normal Map Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Efficient Multi-View Rasterization Architecture
(
- Contribution to conference › Paper, not in proceeding
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Mark
Rendering Techniques 2006
(2006)
- Book/Report › Conference proceeding (editor)
-
Mark
Compressing Dynamically Generated Textures on the GPU
2006) 33th International Conference on Computer Graphics and Interactive Techniques, 2006(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
A dynamic bounding volume hierarchy for generalized collision detection
(
- Contribution to journal › Article
-
Mark
Efficient Depth Buffer Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2005
-
Mark
Conservative and tiled rasterization using a modified triangle setup
(
- Contribution to journal › Article
-
Mark
A family of inexpensive sampling schemes
(
- Contribution to journal › Article
-
Mark
Soft shadow volumes for ray tracing
(
- Contribution to journal › Article