Tomas Akenine-Möller
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- 2005
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Mark
Soft shadow volumes for ray tracing
(
- Contribution to journal › Article
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Mark
Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions
2005) 32th International Conference on Computer Graphics and Interactive Techniques, 2005 24(3). p.1166-1175(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Conservative Rasterization
2005) p.677-690(
- Chapter in Book/Report/Conference proceeding › Book chapter
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Mark
A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection
2005) Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations p.91-100(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Evaluation Framework for Ray-Triangle Intersection Algorithms
(
- Contribution to journal › Article
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Mark
Interactive Rendering of Caustics using Interpolated Warped Volumes
(
- Contribution to conference › Paper, not in proceeding
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Mark
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2004
-
Mark
Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms
(
- Contribution to journal › Article
-
Mark
Graphics Hardware 2004 Proceedings
(2004)
- Book/Report › Conference proceeding (editor)
-
Mark
Real-Time Shadowing Techniques
2004) 31st International Conference on Computer Graphics and Interactive Techniques, 2004(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding