'Gamification' in the L2 English Classroom : Learners' interactional management of plenum Kahoot sessions for vocabulary learning
(2021) Lärarnas forskningskonferens 2021
    Please use this url to cite or link to this publication:
    https://lup.lub.lu.se/record/95bf6071-612c-4bf5-a68a-c4fc2fa46778
- author
- 						Sandlund, Erica
	; 						Sundqvist, Pia
	; 						Källkvist, Marie
				LU
				 and 						Gyllstad, Henrik
				LU and 						Gyllstad, Henrik
				LU
- organization
- publishing date
- 2021-11-02
- type
- Contribution to conference
- publication status
- published
- subject
- conference name
- Lärarnas forskningskonferens 2021
- conference location
- Stockholm
- conference dates
- 2021-11-02 - 2021-11-02
- project
- Multilingual Spaces? Language Practices in English Classrooms
- language
- English
- LU publication?
- yes
- id
- 95bf6071-612c-4bf5-a68a-c4fc2fa46778
- date added to LUP
- 2021-11-16 11:41:24
- date last changed
- 2025-04-04 14:26:29
@misc{95bf6071-612c-4bf5-a68a-c4fc2fa46778,
  author       = {{Sandlund, Erica and Sundqvist, Pia and Källkvist, Marie and Gyllstad, Henrik}},
  language     = {{eng}},
  month        = {{11}},
  title        = {{'Gamification' in the L2 English Classroom : Learners' interactional management of plenum Kahoot sessions for vocabulary learning}},
  url          = {{https://lup.lub.lu.se/search/files/109790070/Abstract_LFK_Sandlund_Sundqvist_K_llkvist_Gyllstad_pdf.pdf}},
  year         = {{2021}},
}