'Gamification' in the L2 English Classroom : Learners' interactional management of plenum Kahoot sessions for vocabulary learning
(2021) Lärarnas forskningskonferens 2021
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/95bf6071-612c-4bf5-a68a-c4fc2fa46778
- author
- Sandlund, Erica ; Sundqvist, Pia ; Källkvist, Marie LU and Gyllstad, Henrik LU
- organization
- publishing date
- 2021-11-02
- type
- Contribution to conference
- publication status
- published
- subject
- conference name
- Lärarnas forskningskonferens 2021
- conference location
- Stockholm
- conference dates
- 2021-11-02 - 2021-11-02
- project
- Multilingual Spaces? Language Practices in English Classrooms
- language
- English
- LU publication?
- yes
- id
- 95bf6071-612c-4bf5-a68a-c4fc2fa46778
- date added to LUP
- 2021-11-16 11:41:24
- date last changed
- 2021-11-20 02:23:39
@misc{95bf6071-612c-4bf5-a68a-c4fc2fa46778, author = {{Sandlund, Erica and Sundqvist, Pia and Källkvist, Marie and Gyllstad, Henrik}}, language = {{eng}}, month = {{11}}, title = {{'Gamification' in the L2 English Classroom : Learners' interactional management of plenum Kahoot sessions for vocabulary learning}}, url = {{https://lup.lub.lu.se/search/files/109790070/Abstract_LFK_Sandlund_Sundqvist_K_llkvist_Gyllstad_pdf.pdf}}, year = {{2021}}, }