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- 2012
-
Mark
Power Efficiency for Software Algorithms running on Graphics Processors
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Design and Novel Uses of Higher-Dimensional Rasterization
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Hierarchical Variance Reduction Techniques for Monte Carlo Rendering
(2012)
- Thesis › Doctoral thesis (compilation)
- 2011
-
Mark
Towards a High Quality Real-Time Graphics Pipeline
(2011)
- Thesis › Doctoral thesis (compilation)
- 2009
-
Mark
Automatic pre-tessellation culling
- Contribution to journal › Article
-
Mark
Restricted mesh simplification using edge contractions
- Contribution to journal › Article
-
Mark
Performance Improvements for the Rasterization Pipeline
(2009)
- Thesis › Doctoral thesis (compilation)
- 2008
-
Mark
Exploiting visibility correlation in direct illumination
- Contribution to journal › Article
-
Mark
Practical product importance sampling for direct illumination
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Graphics processing units for handhelds
- Contribution to journal › Article
