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- 2017
-
Mark
Ray Accelerator : Efficient and Flexible Ray Tracing on a Heterogeneous Architecture
- Contribution to journal › Article
- 2014
-
Mark
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
- Contribution to journal › Article
- 2012
-
Mark
Power Efficiency for Software Algorithms running on Graphics Processors
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2011
-
Mark
Decoupled Sampling for Graphics Pipelines
- Contribution to journal › Article
-
Mark
Towards a High Quality Real-Time Graphics Pipeline
(2011)
- Thesis › Doctoral thesis (compilation)
- 2009
-
Mark
Performance Improvements for the Rasterization Pipeline
(2009)
- Thesis › Doctoral thesis (compilation)
- 2008
-
Mark
Floating-point buffer compression in a unified codec architecture
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2006
-
Mark
High dynamic range texture compression for graphics hardware
(2006) 33th International Conference on Computer Graphics and Interactive Techniques, 2006 25(3). p.698-706
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2003
-
Mark
A geometry-based soft shadow volume algorithm using graphics hardware
(2003) 30th International Conference on Computer Graphics and Interactive Techniques, 2003 22(3). p.511-520
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Graphics for the masses: a hardware rasterization architecture for mobile phones
- Contribution to journal › Article
