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- 2021
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Mark
Exploiting object-of-interest information to understand attention in VR classrooms
2021) 28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 In Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 p.597-605(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Physics teaching and the role of mathematics in Swedish upper-secondary school
2021) 13th Nordic Research Symposium on Science Education, NFSUN 2021(
- Contribution to conference › Abstract
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Mark
Physics for the whole body
2021)(
- Book/Report › Report
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Mark
The use of learning study to enhance theoretically based instruction for students with high functioning autism spectrum disorder
(
- Chapter in Book/Report/Conference proceeding › Book chapter
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Mark
'Gamification' in the L2 English Classroom : Learners' interactional management of plenum Kahoot sessions for vocabulary learning
2021) Lärarnas forskningskonferens 2021(
- Contribution to conference › Abstract
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Mark
Flerspråkiga praktiker : en resurs i engelskundervisningen?
(
- Chapter in Book/Report/Conference proceeding › Chapter in report
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Mark
Students' use of justifications in socioscientific argumentation
(
- Contribution to journal › Article
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Mark
Evaluation of an Alternative Learning System for youths at risk of involvement in urban violence in the Philippines
(
- Contribution to journal › Article
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Mark
Lessons of History: An Impossible Equation? : Towards New Perspectives on Historical Learning
(
- Contribution to specialist publication or newspaper › Specialist publication article
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Mark
How can we enhance reflective processes for teaching and learning in the international classroom?
(
- Chapter in Book/Report/Conference proceeding › Book chapter