1 – 10 of 10
- show: 15
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=" "
width=" "
height=" "
allowtransparency="true"
frameborder="0">
</iframe>
- 2019
-
Mark
Texture Level of Detail Strategies for Real-Time Ray Tracing
2019) p.321-345(
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2015
-
Mark
Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2014
-
Mark
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
(
- Contribution to journal › Article
-
Mark
Coarse Pixel Shading
2014) High Performance Graphics, 2014(
- Contribution to conference › Paper, not in proceeding
- 2012
-
Mark
Per-Vertex Defocus Blur for Stochastic Rasterization
(
- Contribution to journal › Article
-
Mark
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling
(
- Contribution to journal › Article
-
Mark
Design and Novel Uses of Higher-Dimensional Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2011
-
Mark
Hierarchical stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2010
-
Mark
Efficient Bounding of Displaced Bézier Patches
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Optimizing Compiler for Automatic Shader Bounding
(
- Contribution to journal › Article