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- 2015
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Mark
Filtered Stochastic Shadow Mapping Using a Layered Approach
(
- Contribution to journal › Article
- 2014
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Mark
Layered Reconstruction for Defocus and Motion Blur
(
- Contribution to journal › Article
-
Mark
Coarse Pixel Shading
2014) High Performance Graphics, 2014(
- Contribution to conference › Paper, not in proceeding
- 2013
-
Mark
Theory and Analysis of Higher-Order Motion Blur Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2012
-
Mark
Hyperplane Culling for Stochastic Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Per-Vertex Defocus Blur for Stochastic Rasterization
(
- Contribution to journal › Article
-
Mark
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling
(
- Contribution to journal › Article
-
Mark
Design and Novel Uses of Higher-Dimensional Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2011
-
Mark
Towards a High Quality Real-Time Graphics Pipeline
2011)(
- Thesis › Doctoral thesis (compilation)
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Mark
Backface culling for motion blur and depth of field
(
- Contribution to journal › Article