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- 2022
-
Mark
Effects of Gamified E-learning: From an employee’s perspective
(
- Master (One yr)
- 2021
-
Mark
The UX of AI-Augmented Question Generation
(
- Master (Two yrs)
-
Mark
e-Learning in the Aftermath of the 2020 Pandemic: An Analysis of Lund University Response
(
- Master (One yr)
-
Mark
Implementation of a Microsoft Teams integration into a proprietary platform using user-centered design
(
- Master (Two yrs)
- 2020
-
Mark
E-learning - vägen till hållbart arbetsplatslärande? En studie om de hinder och möjligheter medarbetare upplever i relation till arbetsplatslärande genom e-learning
(
- Bach. Degree
-
Mark
Collaboration use in E-learning: An interview study on how learners use collaboration software in higher education
(
- Bach. Degree
- 2019
-
Mark
E-lärande som system
(
- Bach. Degree
-
Mark
Designavvägningar för utformning av internetbehandlingar
(
- Bach. Degree
- 2018
-
Mark
Gamfication vid e-learning
(
- Bach. Degree
- 2017
-
Mark
Introduktionsprocessen - förmedling av information eller socialisation?
(
- Bach. Degree