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- 2024
-
Mark
Utilizing Hydra for Real-Time Reconstruction of Environments in Extended Reality
(
- Master (Two yrs)
- 2023
-
Mark
Evaluating Virtual Reality as a Medium for Usability Testing on Inflight Entertainment Applications
(
- Master (Two yrs)
-
Mark
Visualization of High Load Transactional Data
(
- Master (Two yrs)
- 2022
-
Mark
Designing & Implementing A Geospatial Mobile Application
2022) In Examensarbete i geografisk informationsteknik / Thesis in interaction design EXTM05 20212(
Dept of Physical Geography and Ecosystem Science
Ergonomics and Aerosol Technology- Master (Two yrs)
-
Mark
Designing and Implementing an Application for Data-driven Decision-making
(
- Master (Two yrs)
-
Mark
Improving the Frontend Development Process by Testing
(
- Master (Two yrs)
- 2021
-
Mark
Diagnostic tool for issue categorization and capability determination in flexographic printing
(
- Master (Two yrs)
-
Mark
Optimizing the usability of REST API reference documentation
(
- Master (Two yrs)
-
Mark
Public Speaking in Virtual Reality
(
- Master (Two yrs)
-
Mark
A digital tool for mathematical calculations with focus on interaction design
(
- Master (Two yrs)
- 2020
-
Mark
Visualization of Data Networks
(
- Master (Two yrs)
-
Mark
The Rate of Rates: A Study in User Rating Percentage and Satisfaction Based on Design Choices
(
- Master (Two yrs)
-
Mark
Designing a Digital Meeting Place for B2B Sales Interactions
(
- Master (Two yrs)
-
Mark
An Asymmetric Virtual Reality Tool for Town Development
(
- Master (Two yrs)
-
Mark
Diagrammatic Programming Interface for Graph Traversal Algorithms
(
- Master (Two yrs)
-
Mark
An App for Measuring Guest Satisfaction During a Hotel Stay
(
- Master (Two yrs)
- 2019
-
Mark
Social commerce - A user-centered design approach
(
- Master (Two yrs)
-
Mark
Design av ärendehanteringssystem för skilda målgrupper
(
- Master (Two yrs)
-
Mark
Passive Entry to the Car Using Machine Learning - Improving the User Experience
(
- Master (Two yrs)
-
Mark
User Interaction in Inflight Entertainment Map Application
(
- Master (Two yrs)
-
Mark
Web interface for machine learning as decision making support
(
- Master (Two yrs)
-
Mark
An investigative study of how to utilize a smart mirror with user focus
(
- Master (Two yrs)
-
Mark
Relevance in the eye of the beholder
(
- Master (Two yrs)
-
Mark
Private Household Food Waste & How to Reduce It
(
- Master (Two yrs)
-
Mark
Cross-Cultural Web Design for a Rule Based Marketing Tool
(
- Master (Two yrs)
-
Mark
Data Visualization Of Product Relations
(
- Master (Two yrs)
-
Mark
Simple and Secure Video Sharing
(
- Master (Two yrs)
-
Mark
UI Builder – an Interface Building Tool for Generating React Native Code for Mobile & Web
(
- Master (Two yrs)
- 2018
-
Mark
Äventyr i Matteskogen: Virtual Reality som utbildningsverktyg
(
- Master (Two yrs)
-
Mark
Advantages of using Virtual Reality as a financial instrument
(
- Master (Two yrs)
-
Mark
Augmented Reality och dess tillämpningar på Oatly
(
- Master (Two yrs)
-
Mark
Cross-Cultural Web Design: Differences in Chinese and Western web use and interface design
(
- Master (Two yrs)
-
Mark
DriVR - A driving school simulator in VR
(
- Master (Two yrs)
-
Mark
WikUp - Quick learning in Augmented Reality using Wikidata
(
- Master (Two yrs)
- 2017
-
Mark
Användarcentrerad design av beslutsstödsprogram
(
- Master (Two yrs)
-
Mark
Microsoft Kinect för utrymning i smarta byggnader
(
- Master (Two yrs)
-
Mark
VR from a Learning Perspective
(
- Master (Two yrs)
-
Mark
Skill based routing in telephone exchanges
(
- Master (Two yrs)
-
Mark
Design av mobilapplikation för effektiv e-handel
(
- Master (Two yrs)
-
Mark
How virtual avatars can be used in E-commerce
(
- Master (Two yrs)
- 2016
-
Mark
Adaptiva läromedel - Digital matematikbok för högstadiet
(
- Master (Two yrs)
-
Mark
Design and Evaluation - Streamlining the handling of R&D projects
(
- Master (Two yrs)
-
Mark
A Virtual Reality Desktop Environment for Mac OS X
(
- Master (Two yrs)
-
Mark
Design av Enhetlig Applikation för Mobil Kundkommunikation
(
- Master (Two yrs)
-
Mark
Design and Development of a Virtual Reality Application to Introduce Gesture-Based Interaction
(
- Master (Two yrs)
-
Mark
Enhancing User Engagement in Mobenga’s Sportsbook
(
- Master (Two yrs)
-
Mark
Visualizing Discovery Paths
(
- Master (Two yrs)
-
Mark
A User Centered Approach to increase Conversion Rate in the Freemium Business Model
(
- Master (Two yrs)
-
Mark
Development of a project planning support tool with user centered design
(
- Master (Two yrs)
-
Mark
Remote Handling within the Active Cells Facility at the European Spallation Source, Using Digital Reality Techniques
(
- Master (Two yrs)