Computer Graphics-lup-obsolete
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- 2008
-
Mark
Floating-point buffer compression in a unified codec architecture
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
Deep Coherent Ray Tracing
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Exact and Error-Bounded Approximate Color Buffer Compression and Decompression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Stochastic Rasterization using Time-Continuous Triangles
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Tight Frame Normal Map Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Textured Shadow Volumes
(
- Contribution to journal › Article
- 2006
-
Mark
Efficient Depth Buffer Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Efficient Compression and Rasterization Algorithms for Graphics Hardware
2006)(
- Thesis › Licentiate thesis
-
Mark
High-Quality Normal Map Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Efficient Multi-View Rasterization Architecture
(
- Contribution to conference › Paper, not in proceeding